Monday, April 3rd
| Augmenting History
This design workshop will teach attendees about implementing augmented reality experiences in museums and other cultural settings and walk them through the basics of making a viable tour. We will start by defining the field of extended reality and the challenges and opportunities that come with emerging technology and then workshop stories attendees feel can be aided by AR. We will close by sharing the ideas sketched out by attendees and demonstrate tour prototypes built with these ideas. |
Monday, April 3rd
| Cooperative Multiplayer Games for the Museum Space
When designing a digital interactive for a social learning space, one immediate indicator of of success is the buzz: whether or not visitors are talking about it! Get to know the best practices for building memorable multiplayer games that encourage conversation, cooperation, and social learning in the gallery. You will learn how to break away from “touchscreen tunnel-vision” to envision shareable interfaces and social interactions that are as fun as they are educational. Attendees are invited to bring their own ideas to adapt to this fun, playful framework! |
Monday, April 3rd
| Creating Powerful Digital Campaigns That Engage and Inspire
Successful digital campaigns create the buzz you need to get awareness about your cultural institution’s mission. They can kick-start a movement, develop brand ambassadors, and implement long-lasting change. Digital campaigns have many moving parts and often have crazy schedules. Maybe you have a small team and wonder how to create a successful campaign that is manageable? In this workshop, participants will learn about what it takes to run a robust digital campaign. What are the priorities? What are the must-haves versus the nice-to-haves? How do you even get started? |
Monday, April 3rd
| Dynamic Audiences
How does your institution research about and plan for your audiences? What if your as-is audiences are not representative of your future ones? What if your institutional actions and priorities could even guide and impact the behaviours of your audiences, thus the society and environment. Overall scope: With this workshop, we’ll start a wider discussion on how we can build a more responsible approach on audience development practices and planning that goes beyond static audience-centric practices and considers the impact also our institutional actions and decisions on audience behaviours while developing audience development strategies and plans. |
Monday, April 3rd
| Linked Art in Practice
Description: |
Monday, April 3rd
| Making Dinosaurs Dance – A Toolkit for Digital Design in Museums
Based on Barry’s 6 years at the American Museum of Natural History, the workshop will explore the Six Tools of Digital Design (user research, rapid prototyping, public piloting, iterative design, youth collaboration, and teaming up). This workshop is designed for anyone looking to increase the impact and reach of digital design within museums while learning best practices for negotiating the disruptions they can bring. Attendees will leave: |