Demonstrations 2

Wednesday, April 5th: 8:30am - 9:30am

Embedding Metadata for Open Access


In this demonstration, we will discuss the research and decision making that went into building an open access portal. The Office of Art and Archives of the U.S. House of Representatives has rethought how digital surrogates of physical objects in the Collection of the U.S. House of Representatives are publicly disseminated. Currently, digital surrogates are shared via a lengthy permissions process. The Office of Art and Archives is moving toward distributing digital surrogates via an open access portal. While planning the portal, we have deliberately considered the importance of embedded metadata and made it an integral part of the design.

The purpose of embedded metadata in digital surrogates shared via an open access portal is to provide information about the image and where it comes from. This way, users will be able to know what they are looking at if the file is separated from its original context—for example, if a user downloads a file from an open access portal and then opens it a year later, unable to recall where the file came from or what the image shows. Embedded metadata also can enable access by visually impaired users. We wrote, reviewed, and incorporated descriptive alt text for images.

Our methodology was to explore existing standards and survey repositories by downloading digital surrogates from their websites and examining the embedded metadata. We explored both descriptive metadata and rights/usage statements. While we found many resources describing best practices concerning embedded metadata, we found little documentation and consistency about specific metadata schema, fields, and vocabulary used across institutions. We determined the metadata schema, fields, and vocabulary based on the needs of our users and institution. We will highlight the resources we found for rights and usage statements, including the Creative Commons Public Domain Mark. This demonstration will present our research and our decisions about best practices for embedded

Proposal ID: 11076

Digital Interactive Labels for Art Museums


This is a demonstration of a digital interactive labels platform designed and built by staff at the North Carolina Museum of Art. Presenters will have UI wireframes, plans for casework fabrication, and the final interactive product for guests to try out.

The demonstration is in tandem with a how-to session already submitted called “Creating Digital Interactive Labels for Art Museums”

We will highlight the core features that allow this platform to extend beyond conventional print labels, including on-demand editing of published content, a multilingual user interface, and the ability to add streaming video playback and high-resolution magnifiable photography of collection objects. Additionally, we will have a station set up to show the custom content management system created specifically by the NCMA.

This demonstration is intended for any museum professional interested in learning about how digital touch labeling can deepen collection interpretation, enhance the visitor engagement with heritage objects, and streamline the content editing process for labeling. Many of the details of this project can be distilled into best practices for implementing touch interactives of any kind into exhibit spaces, and thus can be applied to interactive projects of any scale.

Check out some examples of this project as installed in our gallery spaces at these links below:

Video Demonstration of the Digital Labels

Still Image 1

Still Image 2

Still Image 3

Proposal ID: 11092

Online Exhibitions at Bard Graduate Center


Bard Graduate Center is a graduate research institute in New York City. Through our MA and PhD degree programs, Gallery exhibitions, research initiatives, and public programs we explore new ways of thinking about decorative arts, design history, and material culture. During the pandemic, as our gallery went dark, a plan was developed to showcase the exhibition which was forced closed online. That work led to new path and process for not only bringing all of our future exhibition content online, but also developing new born digital projects as well. This demonstration will showcase these incredible projects and the digital tools used to bring them to life online!

Eileen Gray:
Majolica Mania:
Conserving Active Matter:
Richard Tuttle:
Threads of Power:
Voices in Studio Glass History:

and will also feature our new upcoming project Shaped by the Loom: Weaving Worlds in the American Southwest which is launching in February 2023.

Proposal ID: 11069

Gamification in Museums: A Demonstration of Epic Journeys


This demonstration is for a split-screen touch table quiz game, called “Epic Journeys: Travel and Trade in the 1600s”. This game, allowing multiple players, covers the topic of travel and trade in 17th century Europe and how that influenced art during the time. The educational goal of the gallery is to highlight how global travel and trade impacted artist styles and practices across Europe. This game is intended to highlight the goals of the room in a “edutaining” style.

The game has two sections. The first game is focused on how artists traveled throughout Europe in the 1600’s. We show animations of historically accurate travel routes that were likely taken by three artists featured in our gallery at the North Carolina Museum of Art. Fun and entertaining optional choices include selections like traveling by Uber or sled dog. The second game covers trade of goods throughout the global economy and how certain pigments and objects from faraway places ended up in European paintings in our collection. The game highlights six paintings that can be seen on the walls around the visitors. The text is written for a 5th grade reading level, but adult audiences will still be surprised to learn how impactful trade routes were to cultural production in the 17th century.

The game was designed and built by NCMA staff using Unity. In the gallery the touch table is very large with a 60” display, and we have the option of bringing a 43” or 24” display for demo. Presenters can talk about their decisions during the script writing, design process, and implementation which involved multiple departments across the museum.

Art galleries traditionally have old paintings hosted on white walls that can be boring for some visitors, especially those unfamiliar with art history. This fun, educational, and untraditional gallery experience helps to bring the collection to life and engage multi-generational audiences.


** We tried to submit this a week or so ago, but it seemed

keywords: gamification art museum interactive digital demonstration
Proposal ID: 11093