How to Session 6: Best Practices for Developing Kiosk Style Interactive
Tuesday, April 4th: 11:15am - 12:15pm
Presenter(s)
Kevin Kane, Software Developer at the NC Museum of Art, will discuss all aspects of kiosk style touch interactives from conception to exhibition opening and ongoing maintenance. Discussion will start with interpretation ideas, then move to architectural, accessibility, and content planning, software design considerations and production flow control, information technology requirements such as networking, operating system and BIOS configurations, and ongoing tech maintenance. Special types of kiosks like split-screen interactive touch tables, and immersive multi-display setups will also be covered. This session is intended to be an overview of all requirements for interpretation technology development and maintenance. Ideal audience members are museum educators, interpretation professionals, curators, exhibit designers and technicians, and technology professionals who want to create touch applications for use within museum spaces. Here is a bulleted outline of the topics: What is an interactive kiosk? Idea and purpose, publicly-accessible computer terminal for interpretation content Ergonomic accessibility of components Software design “Attract” state and content Show an enticing looping video or automated operation of the interactive (especially for a game) Inactivity timers Two-tiered timeout scheme, disabled in attract state and on video playback Software accessibility considerations User interface visibility, options for enlarging text A few options for content editing JSON for simple, smaller scale, less content editing over time Options for us keywords: public,kiosk,touch,interactives,interpretationProposal ID: 11045 |