Best Practices for Developing Kiosk Style Interactive Touch Applications for Museum Spaces
Tuesday, April 4th: 11:15am - 12:15pm
Kevin KaneSoftware Developer @ North Carolina Museum of Art
How-to Session Abstract
Kevin Kane, Software Developer at the NC Museum of Art, will discuss all aspects of kiosk style touch interactives from conception to exhibition opening and ongoing maintenance. Discussion will start with interpretation ideas, then move to architectural, accessibility, and content planning, software design considerations and production flow control, information technology requirements such as networking, operating system and BIOS configurations, and ongoing tech maintenance. Special types of kiosks like split-screen interactive touch tables, and immersive multi-display setups will also be covered.
This session is intended to be an overview of all requirements for interpretation technology development and maintenance. Ideal audience members are museum educators, interpretation professionals, curators, exhibit designers and technicians, and technology professionals who want to create touch applications for use within museum spaces.
Here is a bulleted outline of the topics:
What is an interactive kiosk?
Idea and purpose, publicly-accessible computer terminal for interpretation content
Casework and hardware, spatial considerations
Ergonomic accessibility of components
Architectural considerations and accessibility (e.g. ADA, height, wheelchair access)
“Attract” state and content
Show an enticing looping video or automated operation of the interactive (especially for a game)
Two-tiered timeout scheme, disabled in attract state and on video playback
“Are you still viewing?” and timeout countdown modal
Software accessibility considerations
User interface visibility, options for enlarging text
A few options for content editing
JSON for simple, smaller scale, less content editing over time
Networked + CMS for larger scale, on-demand content editing
Options for us