Day |
Activities |
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Sunday April 2nd |
Day One Tour |
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Monday April 3rd |
Day Two Workshops, Opening Keynote |
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Tuesday April 4th |
Day Three Sessions, Conference Reception |
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Wednesday April 5th |
Day Four Sessions, Lightning Talks |
Sunday April 2nd, 2023
Sunday, April 2nd
| An insider’s tour & the best views of Washington, D.C. Join us for the an insider’s tour & the best views of Washington, D.C.! An insider’s tour & the best views of Washington, D.C. Tour Guide(s)
Make new friends and network with fellow M&W DC attendees, on Sunday, April 2nd, the night before the conference starts. 5:30-7:00 pm We will take in views of the Potomac River, enjoy drinks and small bites, and an unforgettable sunset from Sands Capital Management’s Penthouse Rooftop. 7:00-8:15 pm We will board a private coach for an evening DC Monuments tour. Our guided tour will include some of the most iconic sites of DC:Abraham Lincoln Memorial, Thomas Jefferson Memorial, Martin Luther King, Jr. Memorial, Vietnam Veterans Memorial 8:15 – 9:00 pm Our last stop will be ARTECHOUSE DC where we will take in their latest exhibition! Fee: $100. Space is limited. Please RSVP. Once you RSVP, you will receive |
Monday April 3rd, 2023
Monday, April 3rd
| Continental Breakfast Enjoy a light breakfast of pastries, coffee, and tea. |
Monday, April 3rd
| Registration Monday April 3 2023 The registration desk will be open from 8:00 am to 5:00 pm. Located in the Lobby of Van Meter Hall at George Mason University (Mason Square). 3351 Fairfax Drive, Arlington, VA, 22201. The Parking Garage is located off “Founders Drive.” When you park your car, look for the sign “Van Metre Hall Elevator.” *Please note George Mason University has several campuses. So please make sure you are using the correct address. Please pick up your name badge and reception ticket. Only full registers will receive the reception ticket for Tuesday night. Please coordinate at this registration desk for an extra ticket. An extra drink ticket is also available at the Registration Desk. We are not allowed for any cash exchanges at the reception. There will be no registration desk at the site. |
Monday, April 3rd
| Augmenting History Speaker(s)
Augmenting History Instructor(s)
This design workshop will teach attendees about implementing augmented reality experiences in museums and other cultural settings and walk them through the basics of making a viable tour. We will start by defining the field of extended reality and the challenges and opportunities that come with emerging technology and then workshop stories attendees feel can be aided by AR. We will close by sharing the ideas sketched out by attendees and demonstrate tour prototypes built with these ideas. |
Monday, April 3rd
| Workshop Lunch Boxed Lunch will be provided for the workshop attendees and teachers in the Lobby Area. Workshop Lunch |
Monday, April 3rd
| Cooperative Multiplayer Games for the Museum Space Cooperative Multiplayer Games for the Museum Space – Learn from New Bedford Whaling Museum Instructor(s)
When designing a digital interactive for a social learning space, one immediate indicator of of success is the buzz: whether or not visitors are talking about it! Get to know the best practices for building memorable multiplayer games that encourage conversation, cooperation, and social learning in the gallery. You will learn how to break away from “touchscreen tunnel-vision” to envision shareable interfaces and social interactions that are as fun as they are educational. Attendees are invited to bring their own ideas to adapt to this fun, playful framework! |
Monday, April 3rd
| Linked Art in Practice Linked Art in Practice: Hands-On with Linked Open Data for Cultural Heritage Instructor(s)
Description: |
Monday, April 3rd
| Making Dinosaurs Dance – A Toolkit for Digital Design in Museums Workshop: Making Dinosaurs Dance – A Toolkit for Digital Design in Museums Instructor(s)
Based on Barry’s 6 years at the American Museum of Natural History, the workshop will explore the Six Tools of Digital Design (user research, rapid prototyping, public piloting, iterative design, youth collaboration, and teaming up). This workshop is designed for anyone looking to increase the impact and reach of digital design within museums while learning best practices for negotiating the disruptions they can bring. Attendees will leave: |
Monday, April 3rd
| Coffee and Snacks Coffee and Snacks |
Monday, April 3rd
| Opening Plenary Session – Affirming the Value of the Professional MuseTech Community Affirming the Value of the Professional MuseTech Community Affirming the Value of the Professional MuseTech Community
Drawing upon a collection of oral histories recently gathered from more than fifty museum technology professionals working in the Americas, Europe, Asia, and Australia from the 1960s to the present day, this plenary session will explore the value of professional communities such as Museums and the Web for driving innovation in museum technology. Many of the participants in this oral history project described how belonging to a professional musetech community helps individuals and institutions build connections between different groups, inspire new ideas, develop a sense of value, and provide a network of peers who understand and support your professional work. |
Tuesday April 4th, 2023
Tuesday, April 4th
| Registration Tuesday April 4 2023 Registration2 Located in the Lobby of Van Meter Hall at George Mason University (Mason Square). 3351 Fairfax Drive, Arlington, VA, 22201. The Parking Garage is located off “Founders Drive.” When you park your car, look for the sign “Van Metre Hall Elevator.” *Please note George Mason University has several campuses. So please make sure you are using the correct address. Please pick up your name badge and reception ticket. Only full registers will receive the reception ticket for Tuesday night. Please coordinate at this registration desk for an extra ticket. An extra drink ticket is also available at the Registration Desk. We are not allowed for any cash exchanges at the reception. There will be no registration desk at the site. |
Tuesday, April 4th
| Continental Breakfast Enjoy a light breakfast of pastries, coffee, and tea. |
Tuesday, April 4th
| Demonstrations 1 Crowd-sourced Tagging to Enhance Discoverability Demonstrator(s)
As a teaching museum closely connected to the curriculum of our college, the Bowdoin College Museum of Art is always seeking ways to make our collections more relevant to our students and faculty. Our objects are well-organized and cataloged for museum use, but are far less defined in terms of subject matter. Lacking the internal resources to populate this new metadata for our collection of over 20,000 objects, the BCMA developed a crowd-sourced tagging system that allowed viewers of our online collections to suggest contextual keywords. 3D scanning with your iPhone for Museums Demonstrator(s)
Monocle Prime, a 3D scanner using lidar for people and objects I would like to demonstrate the Monocle Prime software beta that works with the iPhone and built in Lidar camera in the iPhone 12 – 14 models. I have worked with Steampunk Digital in their development of Monocle Prime for years as a beta tester and I would like to show off the software by scanning people and things. I can then send a downloadable sample. Although Monocle is available on the Apple iTunes store I don\’t know that Monocle Prime beta is ready for a commercial booth yet. It is still early days for commercial AR and scanning. But something a lot of museums ask for is an inexpensive scanner that could work for them. They might already have the beginnings of th The Repository – Indian Textiles and Crafts (RTC) Demonstrator(s) The Repository – Indian Textiles and Crafts (RTC), is a national knowledge portal being developed by NIFT under the Craft Cluster Initiative of the NHDP programme of DC (Handlooms & Handicrafts)Ministry of Textiles , Govt of India. This interactive digital platform will showcase the creativity and diversity of traditional Indian textiles, clothing and crafts thereby preserving and promoting the Indian textiles and crafts worldwide and benefit millions of craftsmen residing in all corners of the country. The repository will digitally archive both tangible and intangible knowledge resources on indigenous and contemporary textiles and crafts, research related to textiles and apparel, designer and artisan database, virtual museum, events an |
Tuesday, April 4th
| Paper Session 1: Engaging Audiences: Increasing Access and Improving Experiences Beyond Reach: Reassessing ‘best practice’ for digital audience engagement Author(s)
For many small and medium sized cultural heritage organisations, following the lead of larger institutions within the sector has been the only way to keep apace with burgeoning trends in digital audience engagement. These larger organisations tend to have the resources to ‘buy in’ appropriate technical and strategic expertise for all things digital, and so it makes sense that the case studies formed from such projects are packaged and promoted as ‘best practice’ for the sector. Or does it? Digital audience engagement has become markedly more important to cultural heritage organisations – and this was suddenly pushed to fore during the Coronavirus pandemic. The highlighted internally, the different levels of maturity in digital strateg Excavating complexity to engineer delight: Qualitative research strategies and outcomes at The Met Author(s)
This paper will explore a number of qualitative practices that The Metropolitan Museum of Art\’s digital product design team employs to better understand its audiences, gauge the potential impact of its products, and iterate on its existing ones. Through multiple examples of research projects, it will present our learnings around the most effective methodologies to use per audience, product type, and project lifecycle stage. The paper will also discuss the practical application of these research projects: how our learnings gave rise to digital products and guided our process of ideation, design, and iteration.
To better understand the complex range of audiences that museums typically attract, The Met recently embarked on a seri Striving for Universal Access: Image Descriptions at the National Gallery of Art Author(s)
Since the summer of 2020, more than 1,000 fully accessible textual descriptions of works of art in the National Gallery of Art’s collection have gone live, and they cover 60% of traffic to museum’s collection pages. Learn how we leveraged a large-scale, interdepartmental project to make this a reality, from documenting the process through publishing description guidelines, and focusing on all users through an inclusive design approach that supports the National Gallery’s mission for universal access. Description is the cornerstone of scholarly interpretation, but in that context, description will be selective, and will always be in service to that interpretation. By developing a specific approach to composing descriptions for the sake of |
Tuesday, April 4th
| Paper Session 2: Rethinking How and Where Users Interact with your Collections and Video Chair(s)
MIT Museum’s digital (r)evolution Author(s)
MIT Museum’s new home is open and welcoming the diverse communities of Cambridge, Mass. This paper will detail how a new online home was delivered in parallel to the successful physical move to the museum’s new location at Kendall Square. With the aim of laying solid digital foundations for the museum’s programmes to thrive in the coming years, MIT Museum, in collaboration with Cogapp, have developed a modern, accessible, API-based, headless, web frontend. Presented in its fullest form to date, the museum’s collection interface enables casual browsing and research on a level that, until now, has not been possible online. In this paper we will describe the thinking behind this approach as well as the benefits and learnings that we hav Current Futures for Online Collections Author(s)
A collecting museum cannot deliver on its mission today without an online collection. This argument begins with the first curator’s indecipherable scrawl in a leather-bound ledger, traces the handed-down human poetics of collection data, and ends at digital transformation. Along the way, the online collection allows objects to circulate through cultural networks, while safely stored away. Museums must preserve not just physical objects, but their stories and context as well—the traces of objects and ideas in contact with people over time and through space. The online collection is where such traces are saved and shared. Moreover, it’s where new paths are made possible: the online collection allows new context to be generated, in new places, Hammer Channel: an open source bring-your-own-DAMS video archive Author(s)
Hammer Channel presents over 1,000 recordings of programs, performances, and artist interviews from the last decade, and is a repository for more than 100 videos produced each year by the museum. The website presents the videos with features that encourage engagement with the content, such as full, searchable transcripts for every video, and a clipping tool that allows users to create and share their favorite moments. Most videos in the archive are recordings of public programs held at the Hammer since 2005. They comprise a broad range of lectures and conversations featuring renowned artists, authors, musicians, scholars, and experts from a variety of fields. Compiling this wide-ranging collection together for the first time, the website |
Tuesday, April 4th
| Paper Session 3: Image and Sound – Beyond the word: experimenting with aural, immersive, and experimental experiences Chair(s)
Without words. Design informative digital experiences for a post web world. Author(s)
Tell me about … , but wait, because as soon as you put fingertip to keyword and begin to write, you are throwing up barriers to access. Pre-readers – gone, early readers – intimidated, visitors who don\’t know your language – excluded. MOTAT is a science and technology museum in Auckland, New Zealand. Our audience is primarily local families and schoolchildren. Our city is one of the most ethnically diverse cities in the world with the fourth highest foreign born population. Our science and technology topics are frequently complex. Our collection is often unknowable without explanation. The success of our mission to educate and inspire relies upon our ability to communicate facts, concepts, and context. Are written words – the defaul Exploring Sonification: Representing Data with Sound Author(s)
The Georgia Tech sonification lab defines sonification as representing data with nonspeech audio Studies show that sonification, combined with visual data displays increases accuracy for people with normal vision. Additionally, sonification, representing data with sound facilitates access for people who are blind. There is a growing community of researchers, scientists and educators developing software to create sonification. With the exception of the Harvard/Smithsonian, sonification has not been explored for museum contexts. This paper will give examples of sonification. Software can be developed using programing languages such as python. Sonification can be produced on websites using the SAS Graphics Accellerator or the IMAGE brows The Cabinet: Turning an Open storage into a Game of Interpretation Author(s)
What does it mean to have an open storage in the middle of the galleries? What opportunity does it pose for to exploring digital and interactive element within the galleries? In M+, there is a gallery where 40 panels displaying 200 paintings, posters, and photographs move in front of your eyes and are shuffled every two hours. There are no detailed work descriptions on wall labels, only questions on a screen asking what you think about what you see. It is The Cabinet, an open storage system and interactive digital experience that is distinctly different from the typical white cube gallery. The inspiration for The Cabinet came from sixteenth-century collections of wondrous and eclectic objects: the Wunderkammern, otherwise known as the |
Tuesday, April 4th
| Morning Coffee and Tea Break Enjoy a quick morning coffee and tea break! |
Tuesday, April 4th
| How to Session 6: Best Practices for Developing Kiosk Style Interactive Best Practices for Developing Kiosk Style Interactive Touch Applications for Museum Spaces Instructor(s)
Kevin Kane, Software Developer at the NC Museum of Art, will discuss all aspects of kiosk style touch interactives from conception to exhibition opening and ongoing maintenance. Discussion will start with interpretation ideas, then move to architectural, accessibility, and content planning, software design considerations and production flow control, information technology requirements such as networking, operating system and BIOS configurations, and ongoing tech maintenance. Special types of kiosks like split-screen interactive touch tables, and immersive multi-display setups will also be covered. This session is intended to be an overview of all requirements for interpretation technology development and maintenance. Ideal audience membe |
Tuesday, April 4th
| How to Session 7: How to Develop a Data-driven Strategy How to Develop a Data-driven Strategy for Digital Engagement (that puts you in the driver’s seat) Instructor(s)
This how-to session will focus on the topic of developing a data-driven strategy for digital engagement. The topic will be explored through a case study of the Natural History Museum of Utah’s Research Quest, a free collections- and classroom-based program for developing critical thinkers. Working with outside partners, the Museum developed a new data-driven strategy for digital engagement to expand the reach and impact of Research Quest. Based on personas, journey maps, experience maps, expanded success measures, and rich data analytics, the Museum was able to make surgically precise design decisions, track the efficacy of marketing campaigns, launch a new national community of Research Quest boosters, and more.
This presentat |
Tuesday, April 4th
| Professional Forum 7: Learning as a Benefit Speaker(s)
Learning as a Benefit: How to reframe learning opportunities for your organization
Intended Audience: Org leaders who are looking to lead with learning Session Content: This forum will inspire museum leaders to consider how they might leverage learning as a benefit to their institutions. Our message will encourage attendees to rethink their HR Learning and Development strategies by recognizing the unexpected inefficiencies that come from taking learning online rather than offering it synchronously offline. We will talk through the steps we took at Smithsonian Affiliations to prepare for innovation, the partnership with Desklight to build a learning hub for 200+ organizations, and our current work to build a community of practice that leverages the resources of the Smithsonian – all accomplished while meeting |
Tuesday, April 4th
| Professional Forum 8: Community Building in Digital Environments Community Building in Digital Environments: how museums can create meaningful spaces with students
Since 1994, the United States Holocaust Memorial Museum has offered a program for area high school students that introduces them to the history of the Holocaust and encourages them to share its lessons with their family, friends, and community. Hundreds of students in DC, Maryland and Virginia, have participated in this program, Bringing the Lessons Home: Holocaust Education for the Community (BTLH), since its inception. In 2020, the pivot to digital programming allowed the facilitators of BTLH to begin to conceive of how the program could be expanded nationwide. This session will share ideas on how museums can connect with students in digital environments in meaningful ways. The digital, national version of BTLH is currently in the prot |
Tuesday, April 4th
| Lunch Box Each Lunch with your colleagues |
Tuesday, April 4th
| Demonstration Pick up your lunch box and meet up with your new friends! Check out the Emerging Professionals Networking & Mentoring table hosted by Linda Colet Senior Outreach Strategist, CollectionSpace (LYRASIS) and New AAM Author – Meet & Greet, Book Signing by Barry Joseph. Tuesday – Boxed Lunch Host(s) Pick up your lunch box and meet up with your new friends! Check out the Emerging Professionals Networking & Mentoring table hosted by Linda Colet Senior Outreach Strategist, CollectionSpace (LYRASIS) and Meet & Greet with New AAM Author Barry Joseph. Get your book signed by Barry today! New AAM Author Meet & Greet, Book Signing Host(s)
Come meet MuseWeb regular Barry Joseph, whose latest book published by the American Alliance of Museums is called Making Dinosaurs Dance: A Toolkit for Digital Design in Museums. Based on his half-dozen years at the American Museum of Natural History, this new guide takes its reader behind the scenes to learn how AMNH innovates visitor digital engagement, highlighting design techniques used both there and at museums around the world. Applying a Lean UX approach to museum design, the book introduces The Six Tools of Digital Design – user research, rapid prototyping, public piloting, iterative design, youth collaboration, and teaming up – then applies them through case studies across a range of topics. MuseWeb regular Seb Chan (Director & CEO Emerging Professionals Networking & Mentoring Table Host(s)
Emerging Professional? Stop by the CollectionSpace booth next to the registration table to get matched with a mentor. Experienced Professional? Stop by the CollectionSpace booth next to the registration table to get matched with an emerging professional seeking knowledge-sharing with you. Time commitment to the mentor is to meet during the conference and provide a 1-hour Zoom meeting post-conference. |
Tuesday, April 4th
| Paper Session 5: Extending Reality – Technology as a Bridge II Chair(s)
From sea to screen: Bringing the ocean inland with online learning at the Monterey Bay Aquarium Author(s)
While museums have been providing distance learning opportunities for over thirty years, the demand for online education programs skyrocketed in the unfolding of the COVID-19 pandemic. Environmental organizations faced the added challenge of moving outdoor education to digital platforms. The Monterey Bay Aquarium responded by rapidly developing English and Spanish self-paced online courses for PK-12 students and their caregivers. In 2022, the Aquarium partnered with Audience Focus for an in-depth study of the online courses, uncovering the motivations and satisfaction of the courses’ main audiences. It also measured how well the courses met the intended learning outcomes, and how they impacted user affinity for the Monterey Bay Aquarium. Building User Experience (UX) Capacity to Support Digital Transformation in Museums Author(s)
To take full advantage of the potential offered by the digital space, museums and cultural institutions must be able to consistently apply User Experience (UX) methods to create enjoyable and understandable digital interfaces. Unfortunately, many of these organizations lack internal UX expertise, which means they need to partner with costly outside vendors to provide digital expertise, rely on internal staff and struggle through a process of trial and error, or do nothing and fall further behind in their digital offering. The COVID-19 crisis has intensified the digital transformation of museums. Although many museums are welcoming people back into their galleries, visitors’ demand for enjoyable digital experiences will persist. Absent a foc |
Tuesday, April 4th
| Paper Session 6: Emerging Stories and Technology Chair(s)
Dibaajimowin – Stories from this Land: History, Land, and Decolonial Curatorial Approaches in a Contemporary Museum Author(s)
In the midst of the COVID-19 pandemic, the Ken Seiling Waterloo Region Museum collaborated with the local Indigenous community in the area and researchers from the Universities of Waterloo and Wilfrid Laurier on Dibaajimowin: Stories from this Land. The impetus behind this exhibit began with the removal of a series of murals, The History of Waterloo County, from public display. These 1950 paintings depicted an industrial and capitalist interpretation of local history and emphasized the settler experience over that of Indigenous inhabitants. Public artwork hence provided the opportunity to create a museum exhibit that might reframe the region’s history and better engage with Indigenous perspectives and historical representations. The researc Bearing Responsibility: The Digital Witness Blanket Project Author(s)
This paper presents a case study on a decolonizing approach to creating an inclusive user interface, education, and content design. Witnessblanket.ca, a collaborative effort between Carey Newman, CMHR, Media One, Camosun College, and Animikii. A virtual extension that expands public access to the voices of the Survivors of Indian Residential Schools and emphasizes empathy through an inclusive content development process, trauma-informed design features, and various visual and auditory components. The case study reviews the technical and content choices, solutions, and impact measurement considerations while developing a relationship with the community. |
Tuesday, April 4th
| How to Session 4: How-To Quire How-To Quire How-To Quire Instructor(s)
Getty began development work on Quire, a multiformat digital publishing tool, in 2016. We have since produced 14 publications, with another 15 on the way. Each publication starts with a single set of files which we then output as an open-access website, a print-on-demand book, and a downloadable e-book, with the website serving as the primary version of the publication. Beyond our own success with the tool, we have a growing community of users within the arts and cultural heritage sector and have recently launched version 1.0 of Quire as fully open source. Because Quire is so feature-rich and extensible, our community has used it to publish everything from collection catalogues and conference proceedings to journals, student research, an |
Tuesday, April 4th
| Afternoon Coffee and Tea Break Enjoy a quick afternoon coffee and tea break! |
Tuesday, April 4th
| Marketing the Event Life Cycle: Digital Strategies and the Conversion Funnel Marketing the Event Life Cycle: Digital Strategies and the Conversion Funnel
You want to sell as many tickets as possible to your special events and exhibits, but are you taking advantage of the natural ebbs and flows of an event life cycle? In this session, we’ll show you how to provide the greatest return on investment by leveraging customer touchpoints during different time periods. Move consumers down the conversion funnel, maximize audience reach, and ultimately sell more tickets. |
Tuesday, April 4th
| Professional Forum 1: Future Museums: Who will benefit? Future Museums: Who will benefit? What will be collected? How will it be displayed?
John Russick and Professor Geoffrey Alan Rhodes will moderate a forum of forward-thinking museum administrators, exhibition designers, and media technologists to workshop the image of a \’future museum\’. How can we imagine the future museum? This forum will continue an ongoing series of lectures, discussions, and symposia hosted by the Future Museum Studio at Shanghai Jiao Tong University (fmmis.org). Of particular focus are three essential questions: What is included in museums of the future? How will they operate and for who? Future Museum Studio discussants have included (and may include for this professional panel, depending on availability): Mona Kim /Award winning exhibition designer and Director of Mona Kim Projects, Par |
Tuesday, April 4th
| Professional Forum 2: The Evolution of Museums in Web3 The Evolution of Museums in Web3: how can new tech respond to the challenges museums are facing today?
Our conversation is about how Web3 innovations can help museums address mission critical problems, such as community building, educational impact and revenue streams. We’ll look at projects from three museums to consider resources investment, unique value, and potential longevity. Brad MacDonald/Exploratorium in San Francisco, will talk about how they are exploring ways to gradually adopt Web3 practices as they upgrade their website to Drupal 9. Alexis Rapo/Museum of Science in Boston, will describe why they decided to launch their Mission Mars game on the webXR platform Roblox. Gary Gonya/Toledo Museum of Art, will discuss their new Web3 designed artist residency. Robin White Owen/MediaCombo will describe educational opportunities in Web3. |
Tuesday, April 4th
| Professional Forum 3: The chatroom where it happens The chatroom where it happens: what is theatre, and why is it following me?
Should museum professionals look to theatre for strategies for successful audience engagement? Why, or why not? This professional forum will be a highly active session. Four professionals with experience in both theatre and museums (Amanda Dearolph, Max Evjen, Alli Hartley-Kong, Scott Magelssen) will introduce themselves briefly, then lead four concurrent facilitated discussions around four provocative prompts designed to elicit knowledge production around the need for theatrical skills in digital museum practice. |
Tuesday, April 4th
| Conference Reception National Museum of African American History and Culture Please join us at the National Museum of African American History and Culture to celebrate our 26th Annual Conference in DC. 6:30 pm – 9:30 pm – drinks and light refreshments will be served. The bus is arranged from George Mason University (on fairfax Dr.) at 5:30 pm and Residence Inn Marriott Arlington Ballston 5:45 pm. Please bring your name badge and entrance ticket. |
Wednesday April 5th, 2023
Wednesday, April 5th
| Continental Breakfast Enjoy a light breakfast of pastries, coffee, and tea. |
Wednesday, April 5th
| Registration Registration desk opens at 8:00 am. The registration desk will be open until 2:30 pm. |
Wednesday, April 5th
| Demonstration 2 Digital Interactive Labels for Art Museums Demonstrator(s)
This is a demonstration of a digital interactive labels platform designed and built by staff at the North Carolina Museum of Art. Presenters will have UI wireframes, plans for casework fabrication, and the final interactive product for guests to try out. The demonstration is in tandem with a how-to session already submitted called “Creating Digital Interactive Labels for Art Museums” We will highlight the core features that allow this platform to extend beyond conventional print labels, including on-demand editing of published content, a multilingual user interface, and the ability to add streaming video playback and high-resolution magnifiable photography of collection objects. Additionally, we will have a station set up to show the Online Exhibitions at Bard Graduate Center Demonstrator(s)
Bard Graduate Center is a graduate research institute in New York City. Through our MA and PhD degree programs, Gallery exhibitions, research initiatives, and public programs we explore new ways of thinking about decorative arts, design history, and material culture. During the pandemic, as our gallery went dark, a plan was developed to showcase the exhibition which was forced closed online. That work led to new path and process for not only bringing all of our future exhibition content online, but also developing new born digital projects as well. This demonstration will showcase these incredible projects and the digital tools used to bring them to life online! Eileen Gray: https://exhibitions.bgc.bard.edu/majolicamania/ Gamification in Museums: A Demonstration of Epic Journeys Demonstrator(s)
This demonstration is for a split-screen touch table quiz game, called “Epic Journeys: Travel and Trade in the 1600s”. This game, allowing multiple players, covers the topic of travel and trade in 17th century Europe and how that influenced art during the time. The educational goal of the gallery is to highlight how global travel and trade impacted artist styles and practices across Europe. This game is intended to highlight the goals of the room in a “edutaining” style. The game has two sections. The first game is focused on how artists traveled throughout Europe in the 1600’s. We show animations of historically accurate travel routes that were likely taken by three artists featured in our gallery at the North Carolina Museum of Art. Fu |
Wednesday, April 5th
| GLAMi Dialogue – What’s a GLAMi Good For? A candid discussion of Museweb’s award program with its Co-Chairs GLAMi Dialogue – What’s a GLAMi Good For? A candid discussion of Museweb’s award program with its Co-Chairs Speaker(s)
Since its inception, Museweb has honored the best work in cultural digital practice through its awards program. Originally named Best of the Web and later renamed the GLAMi Awards, the awards ceremony had traditionally anchored the penultimate day of the Museweb conference. In 2021, the GLAMi Co-Chairs and category chairs overhauled the GLAMi awards categories and jury model, and timeline in an effort to make the program more relevant, inclusive, transparent, and interesting. More than 100 jurors and staff—representing 20 countries—reviewed 135 submissions from 89 different organizations. For 2023, additional changes have been made to the program model, including the addition of two new categories, for Writing and Linear Media; an update |
Wednesday, April 5th
| DAM and GLAM – the state of the (Innovative) Art in the National Capital Region In this professional forum, industry leaders David H. Lipsey and Neal Bilow will lead a panel discussion on DAM for GLAM – featuring innovative practices from practitioners drawn from the National Capital Region. Neal and David will “set the stage” with insights drawn from their work in the GLAM sector. Their balanced perspective draws from David’s role in leading innovations for DAM and GLAM, including the benchmark measurement of DAM investment realized through a blend of Return on Investment and Return on Initiative – to help the GLAM sector realize and justify the value of DAM investments. Neal’s groundbreaking work in DAM and Video for Museums through Terentia offers a way forward for the farther reach of engagement, including the highly regarded M. L. King Center Timeline Project unveiled in January 2023. After this brief introduction, panelists will highlight innovations, successes and challenges in their DAM program, followed by a lively Q & A session.. Proposed speakers include The National Gallery of Art, The United States Holocaust Memorial Museum, PBS, and others. DAM and GLAM – the state of the (Innovative) Art in the National Capital Region
In this professional forum, industry leaders David H. Lipsey and Neal Bilow will lead a panel discussion on DAM for GLAM – featuring innovative practices from practitioners drawn from the National Capital Region. Neal and David will “set the stage” with insights drawn from their work in the GLAM sector. Their balanced perspective draws from David’s role in leading innovations for DAM and GLAM, including the benchmark measurement of DAM investment realized through a blend of Return on Investment and Return on Initiative – to help the GLAM sector realize and justify the value of DAM investments. Neal’s groundbreaking work in DAM and Video for Museums through Terentia offers a way forward for the farther reach of engagement, including the h |
Wednesday, April 5th
| IMLS Museum Digital Projects Funding Opportunities IMLS Funding Opportunities for Digital Projects
IMLS Funding Opportunities for Digital Projects |
Wednesday, April 5th
| Professional Forum 5: How a Virtual-First Exhibit Informed Speaker(s)
How a Virtual-First Exhibit Informed the In-Person Experience
Most often you see museum exhibits that have an online component to complement the already-existing physical exhibit. What if you were to turn the table and start with a virtual exhibit in order to learn what resonates best with your audiences beyond those who can easily visit your institution, and use those lessons to inform your in-person experience? In this session, we will share how the Gates Foundation’s Discovery Center embarked on a virtual exhibit journey to change the narrative about COVID-19 from one of trauma to one of resilience and how lessons from the virtual exhibit process and its outcomes informed their eventual launch of the in-person exhibit experience in Seattle, Washington. The exhibit shares first-person stories of |
Wednesday, April 5th
| Professional Forum 6: Exploring the Impact of Virtual Programs on Revenue Generation at Cultural Organizations Exploring the Impact of Virtual Programs on Revenue Generation at Cultural Organizations
Proposal Since March 2020, digital programming has become of critical importance to museums. With this, many new questions have emerged: how many organizations are monetizing digital programs? What types of virtual initiatives are bringing in the most revenue? What is the return on investment for digital programs? To understand how museums are generating revenue through virtual programs and the long-term outlook of digital, this session will share the results of a 2021 study of 500+ cultural professionals. In 2020 and 2021, we witnessed an explosion of virtual programming in the cultural sector, including many experiments and attempts to monetize virtual programming. As the world returns to “normalcy” in many ways, the continued relev |
Wednesday, April 5th
| Wednesday Lunch Pick up your lunch box and meet up with your new friends! Check out the Emerging Professionals Networking & Mentoring table hosted by Linda Colet Senior Outreach Strategist, CollectionSpace (LYRASIS)!
Wednesday – Boxed Lunch Host(s) Pick up your lunch box and meet up with your new friends! Check out the Emerging Professionals Networking & Mentoring table hosted by Linda Colet Senior Outreach Strategist, CollectionSpace (LYRASIS)! |
Wednesday, April 5th
| Paper Session 7: Reimagine Your Tech Stack Rethink the Link: How to accomplish Linked Data on a budget Author(s)
Over the past five years, Getty has built out a comprehensive suite of linked data applications and infrastructure—the tools needed to try out the technologies that we\’ve all been writing about over the past decade and see if they work in practice. Spoiler: they do. However, some of the parts that we thought most important turned out to be inconsequential, and other parts were critical in a way that was unexpected as we began. In particular, the benefits of linking over semantics, the power of reconciliation, the reuse of off-the-shelf tools, and the importance of local expertise over global knowledge. These will be framed within a discussion of the six levels of linking within Linked Data: No code? No problem. Using no-code methods to build and ship projects with minimal staff support, budget, and timeline. Author(s)
Imagine this: you work for a museum that does not have a dedicated programmer on staff fluent in Python, Java, or PHP. Okay, maybe that\’s not so hard to envision. Having worked in digital communications with smaller-sized museums for nearly 15 years, I have been involved in dozens of digital projects and found that there has never been an easier time to produce high-quality, custom products without the need for code. You probably used no-code tools before, whether you realize it or not. Think Squarespace, Wix, or Mailchimp. But there is also a wealth of new low-code and no-code tools that may not be as familiar to you. These new platforms rely less on templates and are far more viable for complex projects. I want to introduce (or perhap |
Wednesday, April 5th
| Paper Session 8: The Future of Museums Situating openness in the new museology: A social constructivist approach to the MuseWeb archive Author(s)
Adopting the social construction of technology as a theoretical framework and analytical method, this study explores the archive of the MuseWeb conference and conducts a content analysis of papers presented between 1997 and 2020 related to the topic of openness. It traces how museum professionals have socially constructed the changing meanings of openness in the past twenty years, demonstrating a gradual, albeit not definitive, shift away from an institution-oriented understanding to an access-oriented interpretation that increasingly centered on the needs of the public. Deep Viewpoints: Using Citizen Curation to challenge the Participation Gap Author(s)
Many countries observe a participation gap in engagement with cultural heritage: people from lower socio-economic groups, members of ethnic minoritized groups and people with disabilities are less likely to visit museums and other cultural institutions. The UK Warwick Commission proposed that this is not due to cost but rather many public cultural institutions having a perceived lack of relevance to their potential audiences. Taming the numbers: automated and interactive reporting from heterogeneous data sources Author(s)
Modern museums rely on several disparate data sources to capture operational information such as visitor counts, revenue, ticket sales, demographics of visitors such as age and home location, times spent in different sections of museums, usage patterns of interactive exhibits, group/school visits, special tours, museum store sales, donations, and memberships. These data are of crucial importance to museums for tracking performance in terms of multiple metrics including financials, visitor engagement, outreach, etc. Analysis of forecast vs. actual numbers also feeds into tuning of predictive models used for planning and strategy development. These analyses play a crucial role in operations planning, future development, advertising, organizin |
Wednesday, April 5th
| Professional Forum 10: Taking Big Ideas and Making them Work Taking Big Ideas and Making them Work
In April of 2021, the Searchable Museum team presented “Taking Big Ideas and Making Them Work” to Museweb, our journey from “The Big Idea” to actually building the Searchable Museum website. Now we are now in year two of being live to our audiences so we thought it might be a good idea to update what went well, what we needed to rethink and where we are going on our journey” Here again is the general outline for the Presentation. 1. Intro with a short recap of our last presentation |
Wednesday, April 5th
| Professional Forum 4: Smithsonian Open Access Program at Three Smithsonian Open Access Program at Three
Originally submitted by email on Sep 30, 2022, 10:07 PM Eastern US: Format: Professional Forum or Paper An overview of the implementation and impact of the Smithsonian\’s Open Access program. The benefits of Open Access con |
Wednesday, April 5th
| Coffee and Tea Break Enjoy a quick coffee and tea break! |
Wednesday, April 5th
| How to Session 1: Dazzling Data: Methods to Engage the Public with Digital Museum Resources Dazzling Data: Methods to Engage the Public with Digital Museum Resources Instructor(s)
You’ve put energy and resources into digitization and providing online assets to the public, but the public isn’t engaging with them. What now? We all know the infinite potential of the resources we put out- for education, entertainment, creativity, play, and more. Our audiences, however, need to get excited. In this paper, I will present a number of use cases and suggestions for engaging the public with your data. This information comes through the lens of 3-D data via the Smithsonian’s Digitization Program Office (DPO), but the ideas can be adapted to all forms of online resources. I will present 6 general ideas for activating your audiences, as well as lived experiences in applying these concepts with 3-D data: catch them in the museum, |
Wednesday, April 5th
| How to Session 3: Conducting Inclusive Audience Research Speaker(s)
Conducting Inclusive Audience Research Instructor(s)
Many cultural institutions understand the value of speaking directly to their audiences. Your museum may even be planning some audience research in the near future. Who you talk to and how you structure your research has a significant impact on the findings you gather and insights you can take action on. What does it mean to conduct this research in an inclusive way? Using the National Gallery of Art’s experience conducting ongoing audience research, we’ll discuss what inclusive research looks like and give you concrete tips for how you can ethically structure your research to ensure you’re designing impactful experiences for your audiences. Specifically, we’ll cover: How to think critically when you consider the research participan |
Wednesday, April 5th
| How to Session 5: Creating Digital Interactive Labels for Art Museums Speaker(s)
Creating Digital Interactive Labels for Art Museums Instructor(s)
In this how-to session, staff members at the NC Museum of Art will discuss how they created an expandable digital touch labeling platform for on site galleries in one year, opening with 15 exhibit locations. Education staff member, Felicia Ingram, will talk about brainstorming and ideation with a focus on creating buy-in from other departments, including the museum administration, curatorial, exhibits, still imaging, and videography staff members. She will also highlight the content creation process for interpretive text, images, and videos. Kevin Kane, software developer, will speak on designing and implementing content management and front-end software systems, hardware selection, and automation procedures for the gallery floor. We will h |
Wednesday, April 5th
| Professional Forum 9: How Are Museums Adjusting to the New Reality How Are Museums Adjusting to the New Reality of Remote/Hybrid Work? Digital technology makes it possible for museums to hire remote workers, and the lockdowns during the COVID-19 pandemic accelerated this trend significantly. This enables the formation of a multilingual & multicultural team and the opportunity to engage global audiences through digital initiatives created by a more diverse staff. Traditionally, museum project teams have been internal; in the past two years we have seen that project teams can achieve success with remote and hybrid workers. So why do museums continue to be reticent to hire the best talent, even if it happens not to be local? With a push for inclusion in museum exhibitions and programs, we posit that inclusion should also apply to museum staff. And inclusion should apply m |
Wednesday, April 5th
| Closing and Lightning Talks “Sonic Topologies: Hong Kong” – an interpretation of art beyond visual Presenter(s) Within the galleries we have a number of Breakout spaces to encourage visitor engagement. They were set up to create moments of pause in the visitors’ journey and prompt them to relate what they see to their present life. In response to the key messages of the exhibition, the Breakout Space is designed with different activities and display. One of the Breakout Spaces in the South Galleries of M+ houses a sonic multi-sensory installation, where the exhibition “Individual, Networks, Expressions” is presented. The project titled ‘Sonic Topologies: Hong Kong’, is an aural cartographic interpretation of Yamazaki Tsuruko’s 1967 painting, Work, displaying at the South Galleries exhibition. In the bamboo-lined room, a table is placed at the cent Interactive Holocaust testimonies on the web Presenter(s)
Last summer Sweden’s first museum on the remembrance of the Holocaust opened. What was a bit unusual was that the opening was not of a physical space. The opening was more of a starting point for a process of collecting objects and stories and the main interface to the public was the website. This summer, a year after the website launch the actual museum will open its doors to the public. So, in the meantime, what can one do at the digital museum? One important part is that visitors can have conversations with survivors. This is done with advanced technology involving speech to text synthesis and Artificial Intelligence. In the summer of 2020 two Swedish survivors was chosen for the project and interviews was conducted for a week, ask |